Abstract:Zero-shot time series forecasting aims to predict future values for previously unseen series, requiring models to generalize temporal dynamics beyond the training distribution. While recent foundation models achieve strong in-domain performance through large-scale pretraining, their effectiveness often relies on broad data coverage and implicit pattern memorization, which can limit generalization when data are scarce or source and target domains are disjoint. In this work, we propose FSA, a feature-to-strategy framework for controlled zero-shot univariate forecasting. Instead of directly modeling raw sequences in the observation space, FSA learns a structured mapping from an interpretable feature space to an autoregressive strategy space. This design introduces explicit inductive biases that disentangle global trends, periodic components, and local temporal dynamics, enabling the model to capture transferable time-series structure with fewer data assumptions. Empirical results show that, under identical pretraining data, training protocol, and comparable parameter budgets, FSA outperforms Transformer-based architectures in our controlled zero-shot setting.
Abstract:Achieving high-fidelity object-level control in Diffusion Transformers remains a significant challenge despite the introduction of structural priors like depth and Canny maps. Current object-level conditional generation methods frequently suffer from visual artifacts and struggle to maintain precise control over objects within small localized regions. To address these limitations, we propose Cascaded Object-Level Latent Refinement (COLLAR), a training-free framework that progressively optimizes object-level features via the Field-of-View (FoV) expansion. First, we propose the Cross-Scale Semantic Alignment (CSSA) module to address spatial-semantic gaps by injecting object-level features into extended-FoV branches via attention mechanisms. To further optimize these features, the Cyclic Feature Injection (CFI) module introduces a reciprocal background feedback mechanism. It leverages a frequency-based adaptive strategy to selectively update the global backbone with context-aligned local information. Finally, the extended-FoV branch serves as a hub for feature optimization, ensuring that object-level features are integrated into the global generation process without compromising final image quality. Extensive experiments on the COCO-MIG and COCO-POS benchmarks demonstrate that our approach consistently outperforms state-of-the-art methods across semantic alignment, image quality, and spatial fidelity.
Abstract:Coding agents produce rich trajectories while solving software-engineering tasks. To enable agent self-evolution, these trajectories can be distilled into reusable procedural skills that compactly encode experience to guide future behavior. However, existing skill construction and maintenance methods often rely on fixed prompts and heuristic update rules, leaving it unclear how knowledge should be selected, abstracted, and maintained to best serve downstream agents. We propose CODESKILL, an LLM-based framework that reformulates skill extraction and skill-bank maintenance as a learnable management policy. CODESKILL extracts multi-granularity procedural skills from coding-agent trajectories, evolves skills with new experience, and maintains a compact skill bank for future task solving. We train CODESKILL with reinforcement learning, using a hybrid reward that combines dense rubric-based skill-quality feedback with sparse verifiable execution feedback from the frozen downstream agent. Experiments on EnvBench, SWE-Bench Verified, and Terminal-Bench 2 show that CODESKILL improves average pass rate by 9.69 over the no-skill baseline and by 4.01 over the strongest prompt-based or memory baseline, while maintaining the skill bank at a stable size during iterative construction.
Abstract:Inference optimization is a vital technique for deploying LLMs at scale. Compilation is the most widely adopted optimization technique for LLMs. While it assumes semantic equivalence between the original and compiled graphs, we first uncover its numerical side effects can be maliciously exploited to implant stealthy backdoors in LLMs. We propose a unified optimization-triggered attack framework comprising two complementary strategies. Without any modification to the compiler or hardware, one strategy flips predictions for specific inputs only when the model is compiled, while the other uses a universal trigger that remains dormant under uncompiled execution but hijacks arbitrary inputs once compilation optimization is applied. Both attacks bypass standard safety evaluations run without compilation. We empirically demonstrate that these optimization-triggered backdoors achieve attack success rates averaging 90% across four mainstream open-source LLMs and four tasks, while clean accuracy is preserved at nearly 100% under all settings. Our findings reveal a novel attack surface at the intersection of optimization and security in the LLM deployment pipeline, and we investigate practical defenses to mitigate this threat.
Abstract:Vision-language models (VLMs) have shown remarkable ability in aligning visual and textual representations, enabling a wide range of multimodal applications. However, their large-scale training data inevitably raises concerns about privacy, copyright, and undesirable content, creating a strong need for machine unlearning. While existing studies mainly focus on single-shot unlearning, practical VLM deployment often involves sequential removal requests over time, giving rise to continual machine unlearning. In this work, we make the first attempt to study continual unlearning for VLMs and identify three key challenges in this setting: effectiveness in removing target knowledge, fidelity in preserving retained model utility, and persistence in preventing knowledge re-emergence under sequential updates. To address these challenges, we propose CATA, a conflict-averse task arithmetic method that represents each forget request as an unlearning task vector. By maintaining historical task vectors and performing sign-aware conflict-averse aggregation, CATA suppresses conflicting update components that may weaken previous forgetting effects. Extensive experiments under both single-shot and continual settings show that CATA outperforms baselines in terms of forgetting effectiveness, model fidelity, and forgetting persistence.
Abstract:Music-inspired Automatic Stage Lighting Control (ASLC) has gained increasing attention in recent years due to the substantial time and financial costs associated with hiring and training professional lighting engineers. However, existing methods suffer from several notable limitations: the low interpretability of rule-based approaches, the restriction to single-primary-light control in music-to-color-space methods, and the limited transferability of music-to-controlling-parameter frameworks. To address these gaps, we propose SeqLight, a hierarchical deep learning framework that maps music to multi-light Hue-Saturation-Value (HSV) space. Our approach first customizes SkipBART, an end-to-end single primary light generation model, to predict the full light color distribution for each frame, followed by hybrid Imitation Learning (IL) techniques to derive an effective decomposition strategy that distributes the global color distribution among individual lights. Notably, the light decomposition module can be trained under varying venue-specific lighting configurations using only mixed light data and no professional demonstrations, thereby flexibly adapting across diverse venues. In this stage, we formulate the light decomposition task as a Goal-Conditioned Markov Decision Process (GCMDP), construct an expert demonstration set inspired by Hindsight Experience Replay (HER), and introduce a three-phase IL training pipeline, achieving strong generalization capability. To validate our IL solution for the proposed GCMDP, we conduct a series of quantitative analysis and human study. The code and trained models are provided at https://github.com/RS2002/SeqLight .
Abstract:The rapid growth of AI agent ecosystems is transforming how complex tasks are delegated and executed, creating a new challenge of identifying suitable agents for a given task. Unlike traditional tools, agent capabilities are often compositional and execution-dependent, making them difficult to assess from textual descriptions alone. However, existing research and benchmarks typically assume well-specified functionalities, controlled candidate pools, or only executable task queries, leaving realistic agent search scenarios insufficiently studied. We introduce AgentSearchBench, a large-scale benchmark for agent search in the wild, built from nearly 10,000 real-world agents across multiple providers. The benchmark formalizes agent search as retrieval and reranking problems under both executable task queries and high-level task descriptions, and evaluates relevance using execution-grounded performance signals. Experiments reveal a consistent gap between semantic similarity and actual agent performance, exposing the limitations of description-based retrieval and reranking methods. We further show that lightweight behavioral signals, including execution-aware probing, can substantially improve ranking quality, highlighting the importance of incorporating execution signals into agent discovery. Our code is available at https://github.com/Bingo-W/AgentSearchBench.
Abstract:Building world models with spatial consistency and real-time interactivity remains a fundamental challenge in computer vision. Current video generation paradigms often struggle with a lack of spatial persistence and insufficient visual realism, making it difficult to support seamless navigation in complex environments. To address these challenges, we propose INSPATIO-WORLD, a novel real-time framework capable of recovering and generating high-fidelity, dynamic interactive scenes from a single reference video. At the core of our approach is a Spatiotemporal Autoregressive (STAR) architecture, which enables consistent and controllable scene evolution through two tightly coupled components: Implicit Spatiotemporal Cache aggregates reference and historical observations into a latent world representation, ensuring global consistency during long-horizon navigation; Explicit Spatial Constraint Module enforces geometric structure and translates user interactions into precise and physically plausible camera trajectories. Furthermore, we introduce Joint Distribution Matching Distillation (JDMD). By using real-world data distributions as a regularizing guide, JDMD effectively overcomes the fidelity degradation typically caused by over-reliance on synthetic data. Extensive experiments demonstrate that INSPATIO-WORLD significantly outperforms existing state-of-the-art (SOTA) models in spatial consistency and interaction precision, ranking first among real-time interactive methods on the WorldScore-Dynamic benchmark, and establishing a practical pipeline for navigating 4D environments reconstructed from monocular videos.
Abstract:Emotional Support Conversation (ESC) aims to alleviate individual emotional distress by generating empathetic responses. However, existing methods face challenges in effectively supporting deep contextual understanding. To address this issue, we propose PRCCF, a Persona-guided Retrieval and Causality-aware Cognitive Filtering framework. Specifically, the framework incorporates a persona-guided retrieval mechanism that jointly models semantic compatibility and persona alignment to enhance response generation. Furthermore, it employs a causality-aware cognitive filtering module to prioritize causally relevant external knowledge, thereby improving contextual cognitive understanding for emotional reasoning. Extensive experiments on the ESConv dataset demonstrate that PRCCF outperforms state-of-the-art baselines on both automatic metrics and human evaluations. Our code is publicly available at: https://github.com/YancyLyx/PRCCF.
Abstract:High-quality 4D reconstruction enables photorealistic and immersive rendering of the dynamic real world. However, unlike static scenes that can be fully captured with a single camera, high-quality dynamic scenes typically require dense arrays of tens or even hundreds of synchronized cameras. Dependence on such costly lab setups severely limits practical scalability. The reliance on such costly lab setups severely limits practical scalability. To this end, we propose a sparse-camera dynamic reconstruction framework that exploits abundant yet inconsistent generative observations. Our key innovation is the Spatio-Temporal Distortion Field, which provides a unified mechanism for modeling inconsistencies in generative observations across both spatial and temporal dimensions. Building on this, we develop a complete pipeline that enables 4D reconstruction from sparse and uncalibrated camera inputs. We evaluate our method on multi-camera dynamic scene benchmarks, achieving spatio-temporally consistent high-fidelity renderings and significantly outperforming existing approaches.